Hey everyone! Bair here. I wanted to let everyone know about the craziness that has been going on and just say thank you.

When Ram came to us with [code] we all had no idea how it would be viewed or what kind of response we would be getting. Before we even got to Indiecade we were getting contacted by Indiecade PR Reps to help set up meetings and interviews for companies like NPR and Sony. There will be links to the NPR interview below. “This couldn’t be real!” we thought. This had to be a joke.

Nope. It was real. NPR’s Daniel Hajek was in my apartment interviewing Ram, Trevor and I about [code] and a few days after that, the team was arriving in Culver City for Indiecade.

[code] was an Indiecade 2013 Finalist and at the event our stand was placed next to Space Team and Constellation, across from Nidhogg. It was surreal. So many people came to look at our game and to play it. The smiles we saw, the cooperation when it came to puzzle solving, people asking when we were releasing, and the best part… when those people would come back later bringing their friends to try it out. It was all a dream and the three of us were in it.

If this was the only thing that came from [code] it would have been enough… but that wasn’t all that happened. We met with several people about the game, did a few interviews and most importantly had a chance to talk with Nintendo’s Dan Adelman.

It was a pleasure all around and I am happy to announce, Mind Factory Studios, LLC is now an official Nintendo Wii U developer!

We are also planning to release on Desura as well as put [code] on Steam Greenlight. From there, space and beyond.

Thanks for reading and we hope to hear from you in the future!

-bair

NPR Interview -  http://www.npr.org/2013/10/05/229599075/developers-at-indie-game-festival-looking-for-big-break